UT 2004 Mod.
http://dlx.gamespot.com/pc/ut2004/moreinfo_6103039.html
This Mod includes.
Changed:
- Doubled volume of M4 reload sound
- Breaking glass shards spin more randomly now
- Improved muzzle flash performance, reduced ""wallflash"" effect
- Slightly reduced player collision radius -- people won't get
stuck on doors as much
- Price of Super 90 has been raised to $625
- Price of Red Label has been raised from $650 to $900
- TeamKill cash penalty is now $800
- Raised per-round cash awards back up by $50
- Changed USP ammo readout to (correctly) .45ACP instead of .40S&W
- Improved directional footstep sound playing
- UT2004 mod architecture now fully supported, can be started with
only UT2004.exe -mod=FragOps now -- there is no longer a need to
specify the intro map or log file.
- Reduced Super90 and Red Label effective range by 6%
- Darkened blood pool textures
- Rebalanced Assassin and Sprinter trait
- Fixed missing ""-5% ranged damage"" in Sprinter trait description.
!NOTE that this trait has _always_ had -5% damage, but the description
didn't tell you.
- Reduced overall sprint multiplier by 4%
- Improved initial loading speed when opening buymenu
Fixed:
- Fixed a rest loop
- Fixed an accessed none in blood splats
- Fixed a possible interact hacking exploit
- Fixed a TK ratio bug causing FF to always be at 1% even when set to 0
- Fixed rare accessed nones in taclights and lasers
- Fixed a weapon duplication exploit
- Fixed sniper scopes randomly unzooming when using certain traits
- Fixed no-footstep bug once and for all!














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