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Thread: Ut 2004 Mod.

  1. #1
    Administrator TitanKing's Avatar
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    Default Ut 2004 Mod.

    UT 2004 Mod.

    http://dlx.gamespot.com/pc/ut2004/moreinfo_6103039.html

    This Mod includes.

    Changed:
    - Doubled volume of M4 reload sound
    - Breaking glass shards spin more randomly now
    - Improved muzzle flash performance, reduced ""wallflash"" effect
    - Slightly reduced player collision radius -- people won't get
    stuck on doors as much
    - Price of Super 90 has been raised to $625
    - Price of Red Label has been raised from $650 to $900
    - TeamKill cash penalty is now $800
    - Raised per-round cash awards back up by $50
    - Changed USP ammo readout to (correctly) .45ACP instead of .40S&W
    - Improved directional footstep sound playing
    - UT2004 mod architecture now fully supported, can be started with
    only UT2004.exe -mod=FragOps now -- there is no longer a need to
    specify the intro map or log file.
    - Reduced Super90 and Red Label effective range by 6%
    - Darkened blood pool textures
    - Rebalanced Assassin and Sprinter trait
    - Fixed missing ""-5% ranged damage"" in Sprinter trait description.
    !NOTE that this trait has _always_ had -5% damage, but the description
    didn't tell you.
    - Reduced overall sprint multiplier by 4%
    - Improved initial loading speed when opening buymenu

    Fixed:
    - Fixed a rest loop
    - Fixed an accessed none in blood splats
    - Fixed a possible interact hacking exploit
    - Fixed a TK ratio bug causing FF to always be at 1% even when set to 0
    - Fixed rare accessed nones in taclights and lasers
    - Fixed a weapon duplication exploit
    - Fixed sniper scopes randomly unzooming when using certain traits
    - Fixed no-footstep bug once and for all!

  2. #2
    PCBG Moderator RockSpider's Avatar
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    2004 Aug
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    Default

    TitanKing, have you tried this and if so, what's this like to play ?
    'I don't want to believe, I want to know.' -Carl Sagan

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